Beginning C++: Game Programming – Michael Dawson – 1st Edition


When it comes to game programming, is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the of C++ and game-programming basics. With BEGINNING C++ THROUGH GAME PROGRAMMING, you will find an up-to-date and thorough introduction to everything you need to get started—with no previous programming experience required.

In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you’ve learned. Written with the beginning programmer in mind, BEGINNING THROUGH GAME PROGRAMMING, is a great way to get started in game programming.

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  • Introduction.
    1. Types, Variables, and Standard I/O: Lost Fortune.
    2. Truth, Branching, and the Game Loop.
    3. For Loops, Strings, and Arrays: Word Jumble.
    4. The Standard Template Library: Hangman.
    5. Functions: Mad Lib.
    6. References: Tic-Tac-Toe.
    7. Pointers: Tic-Tac-Toe 2.0 .
    8. Classes: Critter Caretaker.
    9. Advanced Classes and Dynamic Memory.
    10. Inheritance and Polymorphism: Blackjack.
    Appendix A: Creating Your First C++ Program.
    Appendix B: Operator Precedence.
    Appendix C: Keywords.
    Appendix D: ASCII Chart.
    Appendix E: Escape Sequences.
  • Citation

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