C++ How to Program – Deitel & Deitel – 5th Edition

Description

C++ How to Program, 5/E takes a new early classes and objects approach to teaching programming. These topics in the past editions of C++ How to Program, were introduced in Chapters 6-7 and 9-10. Now, they are introduced in Chapter 3 and are integrated throughout the book in both the examples and exercises from that point forward. This book and its support materials have everything instructors and students need for an informative, interesting, challenging and entertaining C++ educational experience. To create C++ How to Program, 5/e, we put the previous edition of C++ How to Program under the microscope. The new edition has many compelling features:

– Major content revisions.
– Smaller chapters.
– Early classes and objects approach.
– Integrated case studies: GradeBook, Time class, Employee class and more.
– Unified Modeling Language™ 2.0 (UML 2.0) and an optional OOD/UML ATM case study developed over Chapters 1-7, 9 and 13.
– Discussion and illustrations of the compilation and linking process for multiple-source-file programs.
– Function-call stack explanation.
– Early introduction of C++ Standard Library string and vector objects.
– Discussion and illustration of how polymorphism works “under the hood.”
– Web programming, CGI and XHMTL.
– Standard Template Library (STL).
– ANSI/ISO C++ Standard compliance.
– New debugger appendices (Visual Studio .NET and GNU C++).
– New interior design.
– Syntax coloring consistent with most C++ integrated development environments and code editors.
– Code testing on multiple platforms.
– Errors and warnings shown for multiple platforms.

Table of Contents

1. Introduction to Computers, the Internet and World Wide Web
2. Introduction to C++ Programming
3. Introduction to Classes and Objects
4. Control Statements: Part 1
5. Control Statements: Part 2
6. Functions and an Introduction to Recursion
7. Arrays and Vectors
8. Pointers and Pointer-Based Strings
9. Classes: A Deeper Look, Part 1
10. Classes: A Deeper Look, Part 2
11. Operator Overloading; String and Array Objects
12. Object-Oriented Programming: Inheritance
13. Object-Oriented Programming: Polymorphism
14. Templates
15. Stream Input/Output
16. Exception Handling
17. File Processing
18. Class string and String Stream Processing
19. Web Programming
20. Searching and Sorting
21. Data Structures
22. Bits, Characters, C-Strings and structs
23. Standard Template Library (STL)
24. Other Topics

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