C: How to Program – Dietel & Deitel – 6th Edition

Description

C , 6e, is ideal for introductory courses in C Programming. Also for courses in Programming for , Programming for , and Programming for . This text provides a valuable reference for programmers and anyone interested in the C .

The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study.

Using the Deitels’ signature “Live-Code™ Approach,” this complete, authoritative introduction to C programming offers strong treatment of structured algorithm and program development in ANSI/ISO C with 150 working C programs. Includes rich, 300-page treatment of object-oriented programming in C++ that helps readers interpret the code more effectively.

The extended examples, along with the supporting text, are the best of any of the C texts I’ve seen. Better students can easily skip over unneeded material, but those who are struggling have a wealth of information to help them grasp the material or, at the very least, to help them formulate their questions. Running the code for the supplied examples, especially in debugging mode, in conjunction with reading the text provides students with a laboratory for gaining a thorough understanding of how C works.

Table of Contents


Preface
1 Introduction to Computers, the Internet and the Web
2 Introduction to C Programming
3 Structured Program Development in C
4 C Program Control
5 C Functions
6 C Arrays
7 C Pointers
8 C Characters and Strings
9 C Formatted Input/Output
10 C Structures, Unions, Bit Manipulations and Enumerations
11 C File Processing
12 C Data Structures
13 C Preprocessor
14 Other C Topics
15 C++ as a Better C; Introducing Object Technology
16 Introduction to Classes and Objects
17 Classes: A Deeper Look, Part 1
18 Classes: A Deeper Look, Part 2
19 Operator Overloading
20 Object-Oriented Programming: Inheritance
21 Object-Oriented Programming: Polymorphism
22 Templates
23 Stream Input/Output
24 Exception Handling

A Operator Precedence Charts
B ASCII Character Set
C Number Systems
D Game Programming: Solving Sudoku

Index
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