Head First Object Oriented Design and Analysis – McLaughlin, Pollice, West – 1st Edition


Analysis & shows you how to analyze, design, and write serious object-oriented software: that’s easy to reuse, maintain, and extend; software that doesn’t hurt your head; software that lets you add new features without breaking the old ones.

By exploiting how your brain works, Analysis & compresses the time it takes to learn and retain information. Expect to have fun, expect to learn, expect to be writing great consistently by the time you’re finished reading this!

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Table of Contents

Chapter 1: Well-Designed Apps Rock: Great Software Begins Here
Chapter 2: Gathering Requirements: Give Them What They Want
Chapter 3: Requirements Change: I Love You, Youre Perfect... Now Change
Chapter 4: Analysis: Taking Your Software into the Real World
Chapter 5: (Part 1) Good Design = Flexible Software: Nothing Ever Stays the Same
Chapter 6:
Chapter 7: (part 2) good design = flexible software: Give Your Software a 30-minute Workout
Chapter 8: Solving Really Big Problems: “My Name is Art Vandelay... I am an Architect”
Chapter 9: Architecture: Bringing Order to Chaos
Chapter 10: Design Principles: Originality is Overrated
Chapter 11: Iterating and Testing: The Software is Still for the Customer
Chapter 12: The OOA&D Lifecycle: Putting It All TogetherLeftovers: The Top Ten Topics

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