Java, Java, Java, Object-Oriented Problem Solving – Ralph Morelli – 3rd Edition


Functional and flexible, this guide takes an objects-first approach to and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a user interface (GUI).

Features: coverage of Unified Language (UML), the industry-standard, object-oriented tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and resources available online. For introductory programming or professionals interested in Java.

Table of Contents

0. Computers, Objects, and Java.
1. Java Program Design and Development.
2. Objects: Defining, Creating, and Using.
3. Methods: Communicating with Objects.
4. Applets: Programming for the World Wide Web.
5. Java Data and Operators.
6. Control Structures.
7. Strings and String Processing.
8. Arrays and Array Processing.
9. Graphical User Interfaces.
10. Graphics and Drawing.
11.Exceptions: When Things Go Wrong.
12. Recursive Problem Solving.
13. Threads and Concurrent Programming.
14. Files, Streams, and Input/Output Techniques.
15. Sockets and Networking.
16. Data Structures: Lists, Stacks, and Queues.
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