Java, Java, Java, Object-Oriented Problem Solving – Ralph Morelli – 3rd Edition


Functional and flexible, this guide takes an objects-first approach to programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI).

Features: coverage of Unified Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of with a collection of and puzzle examples. Instructor and resources available online. For introductory programming or professionals interested in Java.

View more

  • Preface.
    0. Computers, Objects, and Java.
    1. Java Program Design and Development.
    2. Objects: Defining, Creating, and Using.
    3. Methods: Communicating with Objects.
    4. Applets: Programming for the World Wide Web.
    5. Java Data and Operators.
    6. Control Structures.
    7. Strings and String Processing.
    8. Arrays and Array Processing.
    9. Graphical User Interfaces.
    10. Graphics and Drawing.
    11.Exceptions: When Things Go Wrong.
    12. Recursive Problem Solving.
    13. Threads and Concurrent Programming.
    14. Files, Streams, and Input/Output Techniques.
    15. Sockets and Networking.
    16. Data Structures: Lists, Stacks, and Queues.
  • Citation

Leave us a comment2 Comments

Inline Feedbacks
View all comments
27/05/2016 2:57 pm

Perfect… Thanks!

06/06/2016 6:09 am

Great book for the class

Would love your thoughts, please comment.x