Learning Android Game Programming – Richard A. Rogers – 1st Edition


Android brings together all the and sample code that even casual or “junior” Android developers need to develop low-budget 2D games with Java and . For the first time, it makes Android game development practical for thousands of developers who don’t have the resources to build highly- 3D games.

Rather than focusing on difficult, highly-optimized native C libraries, this book relies on the far more accessible AndEngine framework and Java/Dalvik virtual .

The book starts with an up-to-the-minute overview of today’s Android mobile games marketplace, reviews each leading genre, and teaches you the foundational concepts of game development. You’ll design a simple game, then master every step of game development with AndEngine—the powerful, open source, free game-development engine. Every chapter teaches with sample code you can actually use, including many examples drawn from the published game, Virgins Versus Vampires (V3).

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Table of Contents

  1. Mobile Games.

  2. Game Elements and Tools.

  3. The Game Loop and Menus.

  4. Scenes Layers Transitions and Modifiers.

  5. Drawing and Sprites.

  6. Animation.

  7. Text.

  8. User Input.

  9. Sound.

  10. Physics.

  11. Artificial Intelligence.

  12. Scoring and Collisions.

  13. Multimedia Extensions.

  14. Game Integration.

  15. Testing and Publishing.

  16. Exercise Solutions.
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